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Card




Set Divider
GoldFinger Hero Deck
HERO
  attach_money50 star_half21 graphic_eq10 cognition5 settings_ethernet9
Allies - Goldfinger
Movie Setup Card
10 / 12  
 



Game Mat
             
 SCHEME ESCAPED   WOUNDS GADGETS   
   VILLAINS         
           DANGER 
           LEVEL 
         VILLAIN 7 
 MASTERMIND  ON ASSIGNMENT  DECK 6 
           5 
           4 
           3 
           2 
 ALLIES  Q BRANCH  HERO DECK 1 
           0 
             
             
            
Putting the cards away
Each card set has a title
Matching a set divider

Game Setup
For each game deck
Find the set count
Choose count divider sets
Shuffle and stack each deck
SCHEME
Scheme Card
Always Use: May require Mission Group Setup: Twists Evil Wins: Danger Level
MASTERMIND
Mastermind Card
Always Leads: May require Villain Group
Mastermind Tactic * 4
HERO DECK
PlayersHero Groups
Not including James Bond
24
34
45
55
James Bond Hero * 1
PLAYER
HAND
007 Basic Starter * 8
00 Agent Basic Starter * 4
Special Starter * 1
VILLAIN DECK
Deck A
Master Strike * 1
Scheme Twist * 1
PlayersMissions
Deck A
Villains
Deck A
Henchmen
Deck A
Gadgets
21111
31213
41223
51324
Deck B
Master Strike * 2
Scheme Twist * 2
PlayersMissionsVillainsHenchmenGadgets
2BBB1
3BBB3
4BBB3
5BBB4
Deck C
Master Strike * 2
Scheme Twist * 2
PlayersMissionsVillainsHenchmenGadgets
2CCC0
3CCC2
4CCC2
5CCC4
Mission Inevitable Card
KeywordWhat it means
00 StatusIf you defeated a villain you can use the power before you discard
Acquire a GadgetTop gadget from the gadget deck
Bad Guy: put gadget under the right most on sssignment card        
If no cards are on assignment, the mastermind acquires the gadget
Good Guy: add the gadget to your victory pile                                    
Active PlayerPlayer who's turn it is
Agent XXX"X" is the number of times the mastermind has been fought
BiteAt the end of each turn
Jaws bites a card space directly below him from Q branch
None of the bitten spaces recover until all Jaws cards are cleared
BrainwashPuts the hero in the assignment track as a villain
Rescue the hero by paying the cost and put in your discard pile
Chase High-SpeedAfter playing the start turn villain
The right most high-speed chase card moves and pushes two
ChaseAfter playing the start turn villain
The right most chase card moves and pushes one
CompleteCompleted cards and any attached gadgets go in your victory pile
DefeatDefeated cards and any attached gadgets go in your victory pile
Disperse VirusActivates with each scheme twist
FlyingWhen entering assignment, instead of pushing cards
This card flies to the first open space
Friendly PlayersPlayers on your team
GainAdd the card to your discard pile
HeroAny card from the hero deck
ImpersonateCopy the stars and/or strikes from any other card in your hand
IndestructibleWhen defeated, instead of going in a victory pile
Indestructible cards escape
InevitableMoves one each turn
KeywordWhat it means
James Bond CardThe card will say James Bond in the title
KOKnock out: remove the card from the game
LiassonStays in play after your turn
You can discard it at anytime to allow players on your team to use it
Must discard before your next turn
Loyalty to Mission"X" is equal to the highest mission danger score in your victory pile
MovesA card entering on assignment does not count as having moved
Next Friendly playerIt is possible to go around the board and back to the active player
No FraternizingPrevent recruiting hero's from Q branch
Can still recruit Miss Moneypenny
Nobody Does it BetterEach symbol represents any one class
Can change with each use
Once this turnChoose the timing as long as it is completed by the end of the turn
Pay OffUse money instead of strikes and skip the villain fight consequence
PersistInstead of escaping, this card stays and the pushing card Escapes
PokerCost is the number
Class is the suit
Hand is best 5 card combo from your hand and Q branch
No tiebreakers
Rogue AgentThis power can be used if you do not use any 007 or 00 cards this turn
Search DeckShuffle your deck after
Do not mix with your discard
SqueezeKO left and right most Q branch cards until this card leaves play
SubmergeTo submerge rotate 180 deg
Must pay the cost to surface and return rotation
Can not be fought or KO-ed until it is surfaced
Paying to surface does NOT count as a fight
WoundsTop card from wound deck goes in your discard pile