
| GoldFinger | Hero Deck HERO |
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| Movie | Setup | Card | |||||||||||||||||
| 10 / 12 | |||||||||||||||||||
| SCHEME | ESCAPED | WOUNDS | GADGETS | |||||||||
| VILLAINS | ||||||||||||
| DANGER | ||||||||||||
| LEVEL | ||||||||||||
| VILLAIN | 7 | |||||||||||
| MASTERMIND | ON ASSIGNMENT | DECK | 6 | |||||||||
| 5 | ||||||||||||
| 4 | ||||||||||||
| 3 | ||||||||||||
| 2 | ||||||||||||
| ALLIES | Q BRANCH | HERO DECK | 1 | |||||||||
| 0 | ||||||||||||
| SCHEME |
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Scheme Card
Always Use: May require Mission Group
Setup: Twists
Evil Wins: Danger Level
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| MASTERMIND |
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Mastermind Card
Always Leads: May require Villain Group
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| Mastermind Tactic * 4 |
| HERO DECK | |
|---|---|
| Players | Hero Groups Not including James Bond |
| 2 | 4 |
| 3 | 4 |
| 4 | 5 |
| 5 | 5 |
| James Bond Hero * 1 | |
| PLAYER HAND |
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| 007 Basic Starter * 8 |
| 00 Agent Basic Starter * 4 |
| Special Starter * 1 |
| VILLAIN DECK | ||||||||||||||||||||||||||||||||||||||||
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| Mission Inevitable Card | ||||||||||||||||||||||||||||||||||||||||
| Keyword | What it means |
|---|---|
| 00 Status | If you defeated a villain you can use the power before you discard |
| Acquire a Gadget | Top gadget from the gadget deck Bad Guy: put gadget under the right most on sssignment card If no cards are on assignment, the mastermind acquires the gadget Good Guy: add the gadget to your victory pile |
| Active Player | Player who's turn it is |
| Agent XXX | "X" is the number of times the mastermind has been fought |
| Bite | At the end of each turn Jaws bites a card space directly below him from Q branch None of the bitten spaces recover until all Jaws cards are cleared |
| Brainwash | Puts the hero in the assignment track as a villain Rescue the hero by paying the cost and put in your discard pile |
| Chase High-Speed | After playing the start turn villain The right most high-speed chase card moves and pushes two |
| Chase | After playing the start turn villain The right most chase card moves and pushes one |
| Complete | Completed cards and any attached gadgets go in your victory pile |
| Defeat | Defeated cards and any attached gadgets go in your victory pile |
| Disperse Virus | Activates with each scheme twist |
| Flying | When entering assignment, instead of pushing cards This card flies to the first open space |
| Friendly Players | Players on your team |
| Gain | Add the card to your discard pile |
| Hero | Any card from the hero deck |
| Impersonate | Copy the stars and/or strikes from any other card in your hand |
| Indestructible | When defeated, instead of going in a victory pile Indestructible cards escape |
| Inevitable | Moves one each turn |
| Keyword | What it means |
|---|---|
| James Bond Card | The card will say James Bond in the title |
| KO | Knock out: remove the card from the game |
| Liasson | Stays in play after your turn You can discard it at anytime to allow players on your team to use it Must discard before your next turn |
| Loyalty to Mission | "X" is equal to the highest mission danger score in your victory pile |
| Moves | A card entering on assignment does not count as having moved |
| Next Friendly player | It is possible to go around the board and back to the active player |
| No Fraternizing | Prevent recruiting hero's from Q branch Can still recruit Miss Moneypenny |
| Nobody Does it Better | Each symbol represents any one class Can change with each use |
| Once this turn | Choose the timing as long as it is completed by the end of the turn |
| Pay Off | Use money instead of strikes and skip the villain fight consequence |
| Persist | Instead of escaping, this card stays and the pushing card Escapes |
| Poker | Cost is the number Class is the suit Hand is best 5 card combo from your hand and Q branch No tiebreakers |
| Rogue Agent | This power can be used if you do not use any 007 or 00 cards this turn |
| Search Deck | Shuffle your deck after Do not mix with your discard |
| Squeeze | KO left and right most Q branch cards until this card leaves play |
| Submerge | To submerge rotate 180 deg Must pay the cost to surface and return rotation Can not be fought or KO-ed until it is surfaced Paying to surface does NOT count as a fight |
| Wounds | Top card from wound deck goes in your discard pile |