GoldFinger | Hero Deck HERO |
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Movie | Setup | Card | |||||||||||||||||
10 / 12 | |||||||||||||||||||
SCHEME | ESCAPED | WOUNDS | GADGETS | |||||||||
VILLAINS | ||||||||||||
DANGER | ||||||||||||
LEVEL | ||||||||||||
VILLAIN | 7 | |||||||||||
MASTERMIND | ON ASSIGNMENT | DECK | 6 | |||||||||
5 | ||||||||||||
4 | ||||||||||||
3 | ||||||||||||
2 | ||||||||||||
ALLIES | Q BRANCH | HERO DECK | 1 | |||||||||
0 | ||||||||||||
SCHEME |
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Scheme Card
Always Use: May require Mission Group
Setup: Twists
Evil Wins: Danger Level
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MASTERMIND |
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Mastermind Card
Always Leads: May require Villain Group
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Mastermind Tactic * 4 |
HERO DECK | |
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Players | Hero Groups Not including James Bond |
2 | 4 |
3 | 4 |
4 | 5 |
5 | 5 |
James Bond Hero * 1 |
PLAYER HAND |
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007 Basic Starter * 8 |
00 Agent Basic Starter * 4 |
Special Starter * 1 |
VILLAIN DECK | ||||||||||||||||||||||||||||||||||||||||
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Mission Inevitable Card |
Keyword | What it means |
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00 Status | If you defeated a villain you can use the power before you discard |
Acquire a Gadget | Top gadget from the gadget deck Bad Guy: put gadget under the right most on sssignment card If no cards are on assignment, the mastermind acquires the gadget Good Guy: add the gadget to your victory pile |
Active Player | Player who's turn it is |
Agent XXX | "X" is the number of times the mastermind has been fought |
Bite | At the end of each turn Jaws bites a card space directly below him from Q branch None of the bitten spaces recover until all Jaws cards are cleared |
Brainwash | Puts the hero in the assignment track as a villain Rescue the hero by paying the cost and put in your discard pile |
Chase High-Speed | After playing the start turn villain The right most high-speed chase card moves and pushes two |
Chase | After playing the start turn villain The right most chase card moves and pushes one |
Complete | Completed cards and any attached gadgets go in your victory pile |
Defeat | Defeated cards and any attached gadgets go in your victory pile |
Disperse Virus | Activates with each scheme twist |
Flying | When entering assignment, instead of pushing cards This card flies to the first open space |
Friendly Players | Players on your team |
Gain | Add the card to your discard pile |
Hero | Any card from the hero deck |
Impersonate | Copy the stars and/or strikes from any other card in your hand |
Indestructible | When defeated, instead of going in a victory pile Indestructible cards escape |
Inevitable | Moves one each turn |
Keyword | What it means |
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James Bond Card | The card will say James Bond in the title |
KO | Knock out: remove the card from the game |
Liasson | Stays in play after your turn You can discard it at anytime to allow players on your team to use it Must discard before your next turn |
Loyalty to Mission | "X" is equal to the highest mission danger score in your victory pile |
Moves | A card entering on assignment does not count as having moved |
Next Friendly player | It is possible to go around the board and back to the active player |
No Fraternizing | Prevent recruiting hero's from Q branch Can still recruit Miss Moneypenny |
Nobody Does it Better | Each symbol represents any one class Can change with each use |
Once this turn | Choose the timing as long as it is completed by the end of the turn |
Pay Off | Use money instead of strikes and skip the villain fight consequence |
Persist | Instead of escaping, this card stays and the pushing card Escapes |
Poker | Cost is the number Class is the suit Hand is best 5 card combo from your hand and Q branch No tiebreakers |
Rogue Agent | This power can be used if you do not use any 007 or 00 cards this turn |
Search Deck | Shuffle your deck after Do not mix with your discard |
Squeeze | KO left and right most Q branch cards until this card leaves play |
Submerge | To submerge rotate 180 deg Must pay the cost to surface and return rotation Can not be fought or KO-ed until it is surfaced Paying to surface does NOT count as a fight |
Wounds | Top card from wound deck goes in your discard pile |